//==============================================================================
// Mountain giant_anim.txt
//==============================================================================

//==============================================================================
define relic
{
   set hotspot
   {
      version
      {
         Visual World A Relic Standard
      }
   }
}

//==============================================================================
define spark
{
   set hotspot
   {
      version
      {
         Visualparticle World A Relic Spark
      }
   }
}

//==============================================================================

define Shockwave
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Heka shock
      }
   }
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}	
//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}


//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
		 
      }
   }
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Attachments A HandArrow
      }
   }
}
//==============================================================================
define Helmet
{
   set hotspot
   {
      version
      {
		Visual Helmet Norse Mountain
      }
   }
}
//==============================================================================
anim Birth
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Special N Giant_BirthA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
		    connect HOTSPOT norsebirthSFX hotspot
			connect TOPOFHEAD helmet hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
            Visual Special N Giant_idleA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
	    connect TOPOFHEAD helmet hotspot
		Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					 Visual Special N Giant_idleA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
			    connect TOPOFHEAD helmet hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect LEFTHAND relic hotspot
				connect LEFTHAND spark hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector 
   {
		DamageLogic 0 25 50 75
      set hotspot
      {
         version
         {
            Visual Special N Giant_deathA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.41 false HeavyFall checkVisible 
                  tag SpecificSoundSet 0.83 false HeavyFall checkVisible
                  tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner				  
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
			connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special N Giant_deathA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.41 false HeavyFall checkVisible 
                  tag SpecificSoundSet 0.83 false HeavyFall checkVisible
                  tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner				  
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
			connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special N Giant_deathA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.41 false HeavyFall checkVisible 
                  tag SpecificSoundSet 0.83 false HeavyFall checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special N Giant_deathA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.41 false HeavyFall checkVisible 
                  tag SpecificSoundSet 0.83 false HeavyFall checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
            Visual Special N Giant_boredA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
		connect TOPOFHEAD helmet hotspot
		Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					 Visual Special N Giant_boredA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
			    connect TOPOFHEAD helmet hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect LEFTHAND relic hotspot
				connect LEFTHAND spark hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Special N Giant_FlailA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
			connect TOPOFHEAD helmet hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }	
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
            Visual Special N Giant_walkA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.07 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible 
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
			Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
				    Visual Special N Giant_walkA
					ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.07 false GiantFootsteps checkVisible 
                  tag SpecificSoundSet 0.57 false GiantFootsteps checkVisible 
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
			Connect FRONTABDOMEN heroglow hotspot
				connect LEFTHAND relic hotspot
				connect LEFTHAND spark hotspot
				}
			}
		}
	}
}


//==============================================================================
anim whirlwindAttack
//anim Groundsmash
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Special N Giant_specialAttackA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.6 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 1.00 false SwordSwing checkVisible 
//-- end auto generated section
	length 1.8
	        connect ATTACHPOINT shockwave hotspot
			connect TOPOFHEAD helmet hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }	
}

//==============================================================================
anim Attack
{
   SetSelector 
   {
		DamageLogic 0 25 50 75
      set hotspot
      {
         version
         {
            Visual Special N Giant_AttackA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
            Visual Special N Giant_AttackB
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.65 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
            Visual Special N Giant_AttackC
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.56 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
		connect TOPOFHEAD helmet hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
         version
         {
            Visual Special N Giant_KickA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.46 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.39 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special N Giant_AttackA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
		connect TOPOFHEAD helmet hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
            Visual Special N Giant_AttackB
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.65 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
		connect TOPOFHEAD helmet hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
            Visual Special N Giant_AttackC
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.56 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
		connect TOPOFHEAD helmet hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
         version
         {
            Visual Special N Giant_KickA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.46 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.39 false SwordSwing checkVisible 
//-- end auto generated section
		connect TOPOFHEAD helmet hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special N Giant_AttackA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
            Visual Special N Giant_AttackB
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.65 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
            Visual Special N Giant_AttackC
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.56 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
         version
         {
            Visual Special N Giant_KickA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.46 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.39 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special N Giant_AttackA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
            Visual Special N Giant_AttackB
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.65 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
			connect TOPOFHEAD helmet hotspot
			Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
            Visual Special N Giant_AttackC
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.56 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
		connect TOPOFHEAD helmet hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
         version
         {
            Visual Special N Giant_KickA
			ReplaceTexture special n giant head/pulverius head
			ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.46 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.39 false SwordSwing checkVisible 
//-- end auto generated section
		connect TOPOFHEAD helmet hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector 
   {
      set hotspot
      {
         version
         {	
               Visual Special N Giant_KickA
			   ReplaceTexture special n giant head/pulverius head
			   ReplaceTexture special n giant/pulverius
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.60 true   
//-- end auto generated section
        connect ATTACHPOINT shockwave hotspot
		connect TOPOFHEAD helmet hotspot
		Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}


